- It doesn't have a renderer, thankfully it's got pretty good on-screen display functions so screen caps are okay and will have to do. I tried a render in Maya and couldn't be bothered waiting - this bust alone was 2051728 poly! Despite this it ran very well, no lag.
- You can't duplicate meshes. Had to export one eye and re-import it just to duplicate!
- No great posing tools - it's expected that you'll be using Maya again of course, but I can see that it's not going to compete well against Zbrush without it.
- Exporting normal and occlusion maps seems simple enough - not tested though.
- Tools are limited, again compared to Zbrush, but do the job.
- Layout in MB is a billion times easier to understand then Zbrush - I got started straight away, instead of staring at the screen like a gump when I first looked at the Z.
- Sculpting eyes is murder.
Tuesday, June 16, 2009
MudBox Test
A MB2009 test bust. It's been a worthwhile trial while I sat around feeling sorry for myself, full of snot-bugs. I didn't use any reference for this, but the result kind of reminds me of a cross between Dirty Harry and Herr Starr from Preacher. Notes about MB2009:
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Zbrush crushes MB! I HAVE SPOKEN!!!!!!
ReplyDeleteI believe you, master of insane interfaces.
ReplyDeleteHow did you sculpt this? Did you bring in a Base mesh from maya, or just start with some sort of primitive? I havent used MB yet but Zbrush would be hard to beat.
ReplyDeleteThere are some template primitives - one is a vague shape of a head (no eyes, ears, mouth - has a slight mound for a nose). Other then that I just started grabbing the sculpt tools and went for it. I agree Zbrush rules the school, but I'm going to use MB because it suits me (hey, I'm a simple guy).
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